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Software Boutique - Represented Forum yang ditujukan untuk berdiskusi masalah game yang di perantarai oleh Software Boutique, selaku distributor resmi beberapa rumah produksi.
Selamat datang di Gamexeon Forum !
Saat ini kamu sepertinya masih menjadi tamu saja yang hanya dapat memanfaatkan situs ini secara terbatas. Dengan bergabung bersama kami, kamu dapat menanyakan semuanya mulai dari panduan sebuah game sampai utak atik game dan hardware. Banyak fitur lain seperti blogging, fasilitas realtime feeds, video post, poll dan lain sebagainya sebagai sarana diskusi juga disertakan dan siap digunakan oleh siapapun. Registrasinya cepet dan gampang kok, nggak bertele tele, makanya itu daftar sekarang!
Kalo ada masalah mengenai pendaftaran dan lain sebagainya, hubungi kami segera.
Kalau mau lihat index forum aktif yang sedang melakukan diskusi, kamu bisa klik disini .
Kalau mau tau apa saja yang sedang berlangsung di GX secara realtime, kamu bisa klik Newpost. Nggak usah di tutup lagi, nanti dia update sendiri :)
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Senior Member
Posts: 1,777
Join Date: Jul 2005
Location: Melbourne/VIC
Rep Power: 11
Points: 32,206, Level: 18 |
Level up: 99%, 44 Points needed |
Status : Ctrl+c and Ctrl+v...'!'
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21-05-08, 19:40
Quote:
Originally Posted by Panji 18
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sekalian ajha bonusnya lemper pisang  lumayan beli game bikin kenyang.
"menulusuri fakta-fakta bukan sekedar rumor"
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Senior Member
Posts: 227
Join Date: May 2008
Location: Jakarta
Rep Power: 1
Level up: 19%, 1,549 Points needed |
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22-05-08, 12:42
Quote:
Originally Posted by vizard
yup. game2 ori msh kemahalan bwt kebanyakan gamer di indonesia
Sins of a Solar Empire = Rp. 819,000 
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Maaf bro, Sins of a Solar Empire ada kesalahan teknis... nanti akan kita perbaiki harganya, thx.. 
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Senior Member
Posts: 809
Join Date: Dec 2005
Location: Gwe g kemana-mana...
Rep Power: 4
Level up: 33%, 1,282 Points needed |
Status : lagi diliatin ma GX-er, wakakakaka.....
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22-05-08, 14:07
Quote:
Originally Posted by VERRY
menurut gw sih bonus lebih baik ditiadakan supaya lebih terjangkau lagi
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klo gitu, yg selama ini kita2 bli bukan bonus namanya... 
buat ap dikasih nama "bonus" klo memang toh g ad itu harga jad lbh murah...

 I'm cool 
or........
 CooL?
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Hardware Moderator
Posts: 8,526
Join Date: Jan 2005
Location: Already Sleep in GOD lap
Rep Power: 30
Points: 80,651, Level: 29 |
Level up: 43%, 3,299 Points needed |
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22-05-08, 14:11
tampaknya begitu 

Quote:
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However, games are not 100% dependent on the graphics card; the Geforce 8 and 9 require a basic level of power, otherwise they are unable to exploit their 3D potential. The speed of the CPU should lie somewhere between 2600 and 3000 MHz; any lower, and the new graphics chips lose considerable performance.
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Senior Member
Posts: 1,077
Join Date: Nov 2007
Location: PO.Box 15419
Rep Power: 3
Level up: 3%, 1,854 Points needed |
Status : Status?
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22-05-08, 14:13
Quote:
Quote: Originally Posted by Cross21
^ yg untung dari beli game ORi cuam publisher yg rakus... developer rata2 udah dapet uangsewaktu bikin kontrak , kecuali developer yg udah top banget baru dapet royalti.. tapi ga mungkin ada yg diatas 30% (kecuali publish sendiri).
Emmm...link plz? ...menarik ini...
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banyak kok..
tapi coba gua ambil quote dari The Business of Computer Video Games - How computer games are made from a developers point of view
Quote:
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The Money— Typically a developer works for royalties. After the retailers take their cut, the publisher gets most of the money from the sale of the game.A developer will get somewhere around 12% royalties on the wholesale cost of the game. If a game is selling for $40 at Comp Superstore, chances are Comp Superstore paid the publisher about $28 for the game. The developer gets %12 of that $28. So, the developer ends up getting $3.28 for the game the consumer paid $40 for. The store kept $12 and the publisher got the other $24.72. To cover the developer’s costs during the production of the game, the publisher usually pays a lot of money up front to the developer. This money is made in payments approximately once per month on the condition that the developer meets specific milestones. All of this money paid to the developer during development is typically an advance on royalties. So, if a developer was paid $700,000 to develop a game, he or she won’t see any more royalties until the game sold enough copies to pay back that advance on royalties. In our previous example, over 200,000 copies of the game would have to be sold before the developer would receive any royalty payments. In most cases, the developer does not receive any royalties beyond the advance unless the game is a huge success.It is not uncommon for a publisher to give a developer an advance on royalties in the neighborhood of one half million to one and a half million dollars to create a game. The publisher will usually spend at least another one million dollars in advertising and retail slotting fees. Bigger games that include a lot of digital movies or other content can be much more expensive to develop and advertising costs can be much higher for games with TV ads. Many games cost publishers several million dollars. Of course, there are plenty of low budget titles as well. I worked on one game that the publisher paid only $30,000 to the developer and did not spend a dime on advertising. The game was very well done (in MY opinion) and managed to sell 40,000 copies. Not great, but better than expected for such a small budget. This type of game is really hard to get placed in the retail stores.
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Semoga jelas... mau royalti 100%?
Bikin sendiri, produce sendiri,jual sendiri.
Gimana?
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