Soccer gaming Discuss about soccer game.. PES, WE, FIFA, CM, etc
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FIFA MANAGER 2006 DEMO OUT NOW !!! -
22-09-05, 07:48
Baru aja donlot Demo Fifa Manager 2006 ( sekitar 670 MB ). Mulanya game ini namanya Total Club Manager 2006 ( TCM 2006 ) sequel dari TCM 2005. Tapi mungkin karena TCM 2005 gagal, dan gak mau ulang kesalahan, nama game diganti FIFA MANAGER 2006.
Demo nya udah gw maenin, dan so far lebih baik dari TCM 2005.
1. 3D Match Engine nya udah semain bagus, action pemain2nya juga udah tambah realistis.
2. AI pemain2 nya udah semakin pintar, sesuai dengan taktik yang kita terapin baik itu secara team maupun individual order.
3. GUI nya keren abis, ada Ingame Website nya ( cool idea from EA ).
4. Ada match analysis tool yang bisa ngebantu kita untuk ambil keputusan strategi.
5. Di jeda pertandingan ada sesi team talk yang bisa mempengaruhi mental bertanding pemain di babak ke-2.
kalo database kayanya bagusan football manager 2006, termasuk kompleksitas pengaturan tactic nya masih lebih rumit FM2006.
dari match engine nya......kayanya bagusan Fifa Manager 2006, tapi gw belum berani bilang kalo udah bener2 sempurna....soalnya masih cobain sebentar maennya dan komentar gw, 3D match enginenya enak diliat.
GUI nya juga bagusan Fifa Manager 2006. Tapi kalo overall, spt nya tergantung selera, tapi kalo gw personally gak bisa bilang mana yg lebih bagus, soalnya kalo ada keasyikannya masing2.
Re: FIFA MANAGER 2006 DEMO OUT NOW !!! -
28-09-05, 18:41
Quote:
Originally Posted by ___[_gamer juga manusia_
]
Demo nya udah gw maenin, dan so far lebih baik dari TCM 2005.
1. 3D Match Engine nya udah semain bagus, action pemain2nya juga udah tambah realistis.
2. AI pemain2 nya udah semakin pintar, sesuai dengan taktik yang kita terapin baik itu secara team maupun individual order.
3. GUI nya keren abis, ada Ingame Website nya ( cool idea from EA ).
4. Ada match analysis tool yang bisa ngebantu kita untuk ambil keputusan strategi.
5. Di jeda pertandingan ada sesi team talk yang bisa mempengaruhi mental bertanding pemain di babak ke-2.
perbandingan sama fm:
1. ga' mungkin kita maen sampe 2022 kalo ngeliatin 3dmatch engine mlulu, kan lama... mendingan 2d..
2. FM jelas udah diakuin duluan AInya, apalagi kalo ngepatch
3. Less is More, FM ga perlu ribet2 lebih asik
4. Ga perlu analysis tool untuk jadi manager jago
5. Ini satu kelemahan FM... gw nunggu kapan ya mental pemain FM bisa fluktuasi bener2 secara real time...
Re: FIFA MANAGER 2006 DEMO OUT NOW !!! -
29-09-05, 07:30
Quote:
Originally Posted by td_manutd
perbandingan sama fm:
1. ga' mungkin kita maen sampe 2022 kalo ngeliatin 3dmatch engine mlulu, kan lama... mendingan 2d..
2. FM jelas udah diakuin duluan AInya, apalagi kalo ngepatch
3. Less is More, FM ga perlu ribet2 lebih asik
4. Ga perlu analysis tool untuk jadi manager jago
5. Ini satu kelemahan FM... gw nunggu kapan ya mental pemain FM bisa fluktuasi bener2 secara real time...
so the winner is... up to you..
1. Match nya bisa milih kok....3D match bisa, reportnya doank juga bisa, atau instant result juga bisa.
2. Untuk AI emang kayanya masih unggulan FM, tapi coba ntar kalo FM2006 sama Fifa Manager 2006 dah sama2 keluar.....layak dibandingin.
3. FM emang gak terlalu ribet.....tapi di Fifa Manager 2006 kita bisa setting previlege kita.....apakah sebagai Manager, Coach, atau Director....dan masih banyak lagi......custom juga bisa ( mau ngatur masalah apa aja terserah kita)
4. Analysis Tool itu spt minta 2nd opinion ke assistant manager ( bukankah hal spt itu juga terjadi di real football ).
FM2006 feature list
Added on 29/09/2005 @ 16:00:00 in General
Want the lowdown scoop on whats in Football Manager 2006? Look no further!!!
Over 275,000 players and staff (277,385)
Over 5,000 playable teams in 50 countries leagues.
Previously unannounced features
• Quick Flicks -- For easier browsing around the game world, SI have introduced quick flicks at the top of the screen.
• Tutorial -- A 30,000 word tutorial for those who have found previous SI game's a bit daunting. Each screen has it's own tutorial with hyperlinks to any area of the game you need help with.
• Internet Play improvements - Packet size has been optimised on screens with a large bandwidth requirement in order to improve network play.
• Graphical Attributes -- Bored of numbers? Why not use bar graphs instead. With a quick change in the preferences section, your players stats will be shown in graphics, rather than numerically.
• New Comparison screen -- Comparing two players has never looked prettier.
• Fair Play -- extra places are available in continental competitions for those teams in the top flight who play fair. So you'd better tell your team to not get booked!
• Finance Graphs -- tracking your finances is now much easier with finance graphs.
• Height & Weight -- for the first time, Sports Interactive have introduced heights and weights for the players in the database.
• It's Speedyfastier -- creating new games and loading times are now significantly reduced, despite the level of detail remaining.
• Tactic change panel -- an easier way to edit your whole teams individual tactics, rather than having to change each player separately.
• Saved game compression -- for those who are running out of hard disk space, saved game compression, err, makes your saved game smaller.
• New match engine look -- dugouts appear in Football Manager 2006 for the first time, along with technical areas, and a little icon when a player has a minor injury.
• New skins - Thanks to Kev Radestock (Chameleon) & Gavin Thomson (Cappuccino) from the Sports Interactive community, we are proud to present the 2006 versions of the their hugely popular skins in the box of Football Manager 2006.
Previously announced features (now with added commentary)
* Half Time Team Talks - Interact with your team at half time, or with individual players. Can you turn a 1-0 loss into a 2-1 win with your comments?
* Unhappy Player Interaction - How do you cope when one of your players is unhappy with their role in the team? You now get the chance to talk to the player and try and find a solution to his unhappiness.
* New Training Module - Much easier & quicker to use, the all new training module give your backroom staff a real purpose in the game, with much more obvious effects on the players.
* Referee Profiles - An easy way to see how harsh the ref for your next game is likely to be, with profiles and league tables.
* "Basic" and "Advanced" player positions, with the advanced positions with their own special screen in the game, with also reveal the players preferred moves.
* Manager Contracts - The SI community have been asking for them for years, and now they are in. Interact with your board, negotiate your transfer budgets, and your wages.
* Virtual player contracts -- Have you ever spotted a "greyed out" player making up the numbers in your squad who could actually make a difference? Ever tried to manage a lower league side and find that you can't sign enough players to even make up the squad for the season? Well, now you can, by offering the "virtual" players contracts, and letting them live their virtual dreams of becoming professional footballers.
* Snapshot - a great new screen in the game that gives you a homepage of all of the info that you need as a manager -- budgets, forthcoming fixtures, a competition overview, team stats and lots more.
* Man Of The Match news -- A new regular news item giving feedback on the man of the match for youth & reserve games, as well as key first team matches.
* Increased Tactical options -- You can now tweak those tactics even further, with options for players to interchange positions, more specific target man instructions and even wasting time!
* Key highlight replays in match engine -- Want to see match highlights over and over again? Key highlights are now instantly replayed for those managers who want to pick every move apart.
* Formation panel on match screen -- An easy way to see the formations of both your team and your competitor at the same time without having to pause the match, updated live.
* New shirt graphics -- Thought the team kits looked good in FM2005? With thanks to the FM community, and especially Jesper from fm.lemonish.net, they now look even better. And with licenses galore, there will be more real life kits in FM2005 than any previous Sports Interactive football title.
* Match Commentary revamp - Heaps of new commentary lines used in match for added atmosphere and detail to identify what's happening on the pitch.
* "Player Form" & "Player Stats" screens - More pertinent information regarding a players form and match stats, presented in a user-friendly manner.
* "Quick" tactic mode - Now you can shout from the touchlines to make small or full tactical changes without having to stop the match.
* Improved match engine realism - Working with Ray Houghton, the ex-Liverpool and Republic of Ireland player, SI have analysed every area of the match engine looking for areas to improve the engine to make it the most realistic experience ever.
* Injury module revamp - No more "physio reports" needed after injuries as the physio's now come to you. Full feedback on injuries, including various treatment options.
* General UI improvements - Improvements to the user interface make it easier to find your way around the game and reduce the amount of mouse button clicks.
* Ticker Bar - Not only can you gain score updates during matches but a configurable news ticker bar updates you on news from around the globe, or just locally if you prefer.
* Media overhaul - Loads more information is now given through news items using an all new "player bio" system, this is inclusive of, but not limited to, club landmark year news, better feedback on your start as a manager, more celebration of success and much more info about players in media items.
* Full Time Team Talks - With the addition of Half Time team talks to Football Manager 2006 , Sports Interactive felt it only fair to add full time team talks to allow you to comment on team or individual performances at the end of the match to the players. How will they react?
Yah itu memang bener, kalo pingin maen yang bener2 detail yah maennya TCM/FM , tapi mungkin karena kita2 uda terbiasa enginenya CM/FM05 buatan eidos interactive, kalo maen engine yang lain rasanya tuh kurang sreq..