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21-07-05, 15:32

Gw jadi inget di close combat.. mortarnya kalo pas kena pohon, meledak di udara (air burst).. kena infantry parah banget korbannya...


   
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21-07-05, 16:55

maksud gwe sudden Strike I , ada di salah satu campaign

idealnya seh emang artynya banyak tapi nembaknya ngaco
soalnya khan bila banyak bisa bikin "wall of explosion" sengaco ngaconya tembakan arty punya situ, kalo udah pas "sektornya", pasti ada aja unit musuh (biasanya macam towed gun) yang kena, kalo udah areal bombardement kaya gitu

kalo dibandingin ama SS-I mah, tu blitzkrieg mah kagak ada apa apanya Arty-nya
maksudnya fire-powernya......
di Blitzkrieg, tank kena arty, selama nggak telak banget masih bisa jalan, kalo di SS, tank kena arty langsung nggak bisa jalan (Tiger) ama langsung meleduk (kalo medium tank macam sherman/Pzr IV/ T-34/ cromwell) minimal,langsung gak bisa jalan dan itu artinya sama aja dengan ancur, di barrage arty lanjutan kompie


lagian, menurut pengalaman seh arty blitzkrieg itu cuman effective buat counter arty (computer only)
busett dah kalo udah duel arty sama komputer 99% ditanggung kalah sounding komputernya terlalu akurat biar mulainya dengan 2 banding 1 juga

ama gun emplacement dsb
plus,infantry yang nekat jalan jalan waktu lagi ada suara
*swiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiitt*


"The objective of an army is to make soldiers die as efficient as possible" - Adm Yang Wenli,Legend of Galactic Heroes

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"There are times when a Corps Comander's life does not count" Mayor General Winfield Scott Hancock At the Third day battle of Gettysburg (Pickett Charge)
   
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21-07-05, 17:51

Kekeke...karena itu paling asik jalanin recon dulu ...baru basmi make artilerry atau ait support di blitzkrieg

Wah iya, di Close Combat (CC), kalau mortar kena pohon mah parah...^^;;

Tapi CC paling seru sebenarnya yang ke 3 di Russian Front. Seru jek, tank-tank besar ada semua di situ . Elephant aja ada, buset...ditembak ama SU-100 cuman ctang ctong doang ^^;; 100mm tuh...High Velocity lagi..buset ...; Di Combat Mission parah lagi, Panther-nya sakti tenan...^^;; Sayang main Combat Mission bikin kepala puyeng ^^;;


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22-07-05, 09:04

Combat Mission bagus sih.. tapi bener2 waste of time.. terlalu lama.. gw dah gak ada waktu lagi..

and BTW di Blitzkrieg Porta ada Mods Baru tuh.. "balkanfeldzug" 90 MB (masih bhs german, bhs english blom selesai) & "ROK 1950" (Korean war) 63 MB..

kalo Recon & segala unit udara agak percuma sih kalo yg di original Blitzkrieg.. kalo ada anti air.. too powerfull.. pake mods baru asik..

artylery terdasyat cuma ada di Soldier: Heroes of WW2.. Nebelwerfer-nya minta ampun deh.. gak ada yg selamat... hehehe...
Tiger I aja modar.. inget "Town Officer"?


   
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22-07-05, 09:44

Tapi Soldiers kan scope-nya kecil, sebenarnya artilerry nggak bener dipakai di situ, paling banter make mortar. Tapi iya, Nebelwerfer-nya ajnrit ^^;; Tapi masih kalah ama Katyusha yang bisa bikin Heavy Tank langsung mordar ...


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26-01-06, 01:53

Bah Katyusha menang di jarak... kalo dideketin supirnya kudu ngacir.. reloadnya lama. Emang sih kalo untuk ngehancurin Group of enemy bagusan pake Area Bombardment kyk Nebelwerfer ato katyusha.
   
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27-01-06, 10:05

laaa...hhh di real world juga begeeetoooo... masak pake howitzer utk close combat...
   
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14-02-06, 15:12

sistem veteran utk units yg ada di Blitzkrieg tuh fungsinya cuma sbg kosmetik ya? krn spertinya stats unitsnya tdk berubah sperti misalnya di C&C


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20-02-06, 08:41

coba pencet alt+R antara tank veteran & yg bukan..
   
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20-02-06, 08:47

kalo di Blitzkrieg 1, bedanya di range, accuracy , Rate of Fire........


"The objective of an army is to make soldiers die as efficient as possible" - Adm Yang Wenli,Legend of Galactic Heroes

"In religions, there is nothing cheaper than the lives of its faithful. It is the same as how politician view the people, and emperors view their soldiers" - Boris Konev, Legend of galactic Heroes

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