seorang analyst gaming mengemukakan pendapatnya yang kira2 menyatakan kalau Hardcore gaming saat ini tidak lagi exist seperti dahulu berikut artikelnya...dan analisis pribadi ane
Quote:
Hardcore gaming is dead
Until recently gaming was going through a very strange phase lasting for the last ten years or so when the games that the industry produced and which the public bought became progressively more hardcore. By hardcore I mean that they were in narrow genres, were progressively more complex, were difficult for the neophyte to get into and appealed to a large but still limited demographic.
And now we have had an explosion in casual gaming. The most visible leader in this area has been Nintendo with first party games on the Wii and DS. But there has been massive growth in other casual areas such as online PC casual gaming portals and now iPhone gaming. Casual games are characterised by being easy to get into and appealing to very wide audiences.
So now video gaming is currently being perceived as being an industry of two parts. Hardcore and casual. But this is very wrong because what is happening is that we are going through a phase. And that phase is just a growing pain as video gaming matures as a mass entertainment media. We have the advantages of interactivity, connectivity and non linearity that will see us become the largest entertainment media in the world. But first we have to learn to give the customer what the customer wants and we are still very early in the learning curve of knowing how to do this.
What will happen is that the existing hardcore genres will continue. But they will become less obtuse and more user friendly. They will learn lessons from the current casual craze and borrow many of its features. And there will be a blossoming of new genres (this is already happening) that will provide all things to all people. Technology like XNA and Flash will provide some of the mechanics for this outpouring of creativity.
So hardcore as we know it will no longer exist. Instead there will be shades of grey between the two extremes of what are just now known as hardcore and casual. Game makers will be free to pick and mix features and benefits in a far more creative way to pitch at exactly the level of complexity, user friendliness etc that they want for that particular game for the audience they want to reach.
It is only after this step has been made that the industry will be able to fulfill its destiny. We are still at the very beginning of what video gaming will achieve and we have a lot to learn on the path to getting there.
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secara garis besar beliau mengatakan klo kedua mainstream pasar gaming, Casual dan Hardcore telah menglami degradasi nilai..dimana Hardcore gaming tidak lagi exist seperti dahulu. Game makers saat ini berusaha mencampur audience dari kedua kubu dengan game2 yang lebih user friendly untuk para pemula yang ingin masuk ke jenis game2 complex..

kira2 koyo ngono lah ceritane...artiin sendiri aja deh..
Klo menurut analisa gw, si penulis kayanya salah mengalamatkan konsep pasar Hardcore dan Casual secara tepat. Memang developer berusaha meraih audience yang lebih lebar, namun tidak berarti complexity yang dimiliki Hardcore gaming bisa disamakan ke level Casual...yang notabene buat yang ingin maen game2 ringan semata.
Maksut ane bukan pengkotak2an gamer, gw sendiri penggemar kedua jenis game tersebut...terkadang ingin bermain yang rada santai dan ilangin stress, terkadang ingin tantangan dan ingin dapat tantangan yg sedikit lebih serius..
Ternyata analyst2 industri seperti diatas banyak yang cuma melihat kesuksesan pasar game casual sebagai dasar. Namun kita sendiri sebagai gamer pun semua tau kalo mainstream pasaran game Hardcore tidak akan pernah hilang begitu aja...karena fan bases nya masih besar dan dukungan developer juga masih sangat banyak..
bagaimana menurut anda?
apakah kalian sependapat klo Hardcore gaming telah tiada??
sumber neng
kene
edit...nambah poling
