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21-05-08, 14:10

Makin lama grafis MMORPG makin bagus. Kira2 kapan ya virtual MMORPG bakal keluar???

Gwe jadi teringat ma komik YUREKA..., tentang lost saga yg dimana usernya bisa merasakan pengalaman bermain secara nyata...




hountou kireiii!!!!!!
   
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21-05-08, 14:50

Gameplay nya , job system nya Ragnarok Online 2 SANGAT MIRIP
dengan YUREKA.

gw aja Swordman, tapi punya magic HEAL dan Increase Attack

---
system req paste dari wikipedia

requirements OS: Windows 98/ME/2000/XP/Vista
Processor: Intel Pentium 4 or equivalent 1.4 GHz
Memory: 512MB RAM
Hard Drive: 2.0 GB
Video Card: 128MB T&L capable
Sound Card: DirectX 9.0c compatible
DirectX: Version 9.0c

class nya

Classes

At this time, only the classes for the Norman race have been announced. It is unknown if the other races will have a class, or job, system. With lack of information, excluding the official descriptions, similar classes from Ragnarok Online have been used as a basis for determining the main purpose of the new classes by several RO communities. Please also note that it is unknown at this time if these are all the classes for the Norman race, as more may be announced.
NoviceThe Novice class is the starting class for every new Norman player. It has the ability to advance to the other classes and offers new players a chance to learn the game and decide what course they want to take before committing to a class. They are generally a weak and short-lived playing class, but have potential and skills to make them just as viable as other classes later on. They have an interesting repertoire of utility and combat skills suiting their adventurous nature and Play Dead makes a return. It is unconfirmed if the Super Novice, an advanced form of the Novice with the ability to learn the basic skills of every 1st job class, will be carried into RO2 as well, though it is estimated Gravity will implement this class in a later update instead of having it available on release. SwordsmanThe identified "tank" of RO2, the Swordsman class is a melee class dependent on close range battles. They are generally the first person to take damage and deliver damage in a battle, fighting on the frontlines of a battle. A Novice can become a Swordsman after a certain requirement, at this time unknown, is met. They are tanks and need a lot of HP. The Swordsman relies on damage skills, though it also has several powerful defensive skills. It can successfully fight high level monsters much higher than its level due to its high HP and damage ratio. Most of its attacks center around dealing damage, though some are geared towards dealing damage towards more than one target at the same time. It is severely limited in ranged attacks, however. In RO1, a swordsman could advance to either a Knight or Crusader at job level 40-50. The Knight, which is an improvement on the Swordsman's damage dealing ideal, relies on high damage skills. A Crusader, who is more of a battlemage, relies on a balance of both damage skills and buff skills. It is unknown at this point if the Knight or Crusader will be introduced into RO2. EnchanterThe main magic user in RO2, the Enchanter supports the other players in battle to maximize damage and keep players alive. They have access to very powerful healing abilities, as well as resurrection skills to bring life back to a dead combatant. Their skills also allow them to buff, or power up, a player in the game to increase his skills or status. They can even debuff, or sabotage, an enemy by slowing them down or making them weaker to specific elements. Enchanters also have access to damage dealing skills, ranging from elemental skills, such as Fire Bolt and Ice Arrow, to skills that rely on stats, such as Shadow Strike. They also have a few damaging holy spells, however they also have the ability to support other players. Enchanters could best be described as a mix of the RO1 classes Priest, Sage and Mage. RecruitThe Recruit is the supposed replacement of the Archer from RO1. Yet, from the official description, its role varies from the Archer and more like the Gunslinger class from RO1. Regardless, the Recruit is the long-range attack master, with many of its skills using long-range attacks to deal damage. The Recruit more closely resembles the Gunslinger, a new class released in RO1. Unlike the Archer, the Recruit uses weapons similar to modern day guns, rifles, and gatling cannons. This weaponry is known as a "Dampf Flinte" in the RO2 world. The Norman race advanced heavily in technology to attain guns to make up for their shortcomings in their physical and mental abilities. A large difference from the RO1 Archer is that Recruits can also engage in melee effectively. Footage has been released of a Recruit attacking an enemy using their gun as a melee weapon, hitting them with the butt end of the gun. The advanced Archer classes, Bard/Dancer and Hunter, are again unknown of continuance in RO2. The Hunter advances on the abilities of the Archer, increasing use of damage skills with long-range attacks and enabling the player to use traps to trick enemies. It has been concluded that Bards and Dancers will not journey to RO2, as the Clown class will receive their abilities. ThiefThe Thief class in RO2 specializes in causing chaos and disorder for their enemies, as well as stealing items and money. Unlike their RO1 counterparts, which were a more direct attack class, the RO2 Thief is more centered around confusion-type skills designed for silent strikes and mayhem. Thief skills will revolve around causing problems with their enemies. Attacks that poison or inflict other aliments are said to be their main way of attacking, though they can also use skills to hide or disorient the enemy. Abilities such as the double attack ability from RO1 may also make a transition into RO2. The Thief is weak in long-range attacks, like the Swordsman, due to it not having any long-range abilities to counterattack with. It is significantly less able to defend itself, but balances itself out with high agility, making them a hard target. The Thief advanced classes, Assassin and Rogue, are undetermined as to being in RO2. The Assassin improved on killing moves, while Rogues move into more mayhem causing skills or even using a bow. There is good support for their existence, however, as the official description makes a note of citizens employing Thieves to use their skills. ClownThe Clown class is mainly derived from the Bard and Dancer in RO1. Their skills are in the same general area: Singing songs and supporting in combat. Though the official description is very vague, the idea is that the Clown will relax and increase players' stats for battle. They will sing during battle too, "soothing" front line fighters. The Clown's combat abilities are not defined well, though there is an example of the Clown employing deadly poison on its enemies when they least expect it. In RO1, bows are the weapon-of-choice for the Bard and the Dancer, using the skills they learned as an Archer to supplement their damage. They also need a musical instrument in order to use their bardic skills. Because their description is so vague, not much can be said for the Clown class until more announcements are made.yang gw suka

Specialty Job system

This System allows a character to use skills from other classes. Special abilities can be gained by leveling a character's job class, giving them the ability to create useful and original class combinations, such as battle mages and wares-selling thieves.
For example, when a Swordsman learns Bash Specialty, he can equip this ability when he changes into another class, such as an Enchanter. He can now use the ability without being a Swordsman. Specialty skills learned this way have no real limitations, except for the fact that they cannot be upgraded while the character is not in the class in which the skill belongs. In this example, in order to upgrade the skill, the Enchanter must change back into a Swordsman, level up the Bash ability, before changing back to an Enchanter.
A bonus feature of this system is that a class can now equip class-specific gear that is normally limited to a different class. For example, Swordsmen have the "Long Sword Specialty." When equipped on an Enchanter, he/she can use Long Swords, where usually Enchanters could not.
There is a limit to how many special abilities one can employ at a time, represented by 16 blocks in a 4x4 box. Some skills may take up to 3 blocks, however, thus leaving less room for other abilities. Characters start with fewer than 16 blocks, but will gradually gain additional blocks as he/she levels, eventually gaining access to the full 4x4, 16-slot box.

[edit] Complex Job Change system

The first Ragnarok Online featured a unique leveling system in which a character's base level (how strong the character was) and job level (how skilled the character was at his job) were leveled separately. However, once a job was chosen, it could not be changed, so this could be considered a limitation to a player's freedom within the game. The Complex Job Change System, available only to Normans, will change this.
The Complex Job Change system will allow a Norman to change his job at any time. This system was devised so that a player can experience all different classes (s)he wishes to without having to create a new character for a specific class. There are certain small requirements one must fulfill in order to change his job, though these requirements are currently unknown. A character will even be able to change from secondary classes (i.e., a priest) to first level classes (i.e., an acolyte) and vice versa.
Though the character's base level stays the same, changing a character's class will reset the job level back to 1. For example, a character is a job level 25 swordsman and changes into an enchanter. Their job level is reset to level 1 while they are an enchanter, but if they decide to change the character back to a swordsman, their job level will go back to level 25. All skills and bonuses from the character's swordsman job will be saved in the event that they decide to go back to that class again. Three fifths of a character's stat points are controlled automatically based on the class the character is, and the remaining two fifths, which you can put into any stat you choose except LUK, will always reset upon changing jobs (every job change comes with a free restat).
It's been stated that in RO2, a variety of stats will be needed in order to play a class well, as opposed to setting all the stat points into two or three stats.


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Last edited by orangpelupa; 21-05-08 at 14:52.
   
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21-05-08, 21:48

aku tunggu magic mu yah
file instaler nya brapa gede?


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21-05-08, 21:53

aku pgn server indo aja. tapi mungkinkah? si bangke lyto malah ngambil PW kayaknya.


Hold on, who is it here that I see?
Wasn't she a favorite bitch in the Academy?
I don't know if I wanna lead on this woman,
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She's actually a good girl,
Or at least a cheap ho.

   
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21-05-08, 21:54

sabar nyet,tar paling tuh RO1 di guling jadi RO2
Lyto jadi besar (anu nya) kan karna RO,gak mungkin dia mo lepas RO2


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21-05-08, 21:56

masa si? aku nda percaya lyto begicu..... lyto kan.... nakal....








+burungmu.


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I don't know if I wanna lead on this woman,
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She's actually a good girl,
Or at least a cheap ho.

   
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21-05-08, 21:58

nakal vs duit,menang duit

-burungmu(sunat)


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21-05-08, 22:00

gw gak punya duit gak bs main donk?



+brungmu [makan]


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Or at least a cheap ho.

   
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