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id Tech 5 - New id Software Engine - 12-06-07, 16:28

id Tech 5


New engine dari id Software ini sementara akan diberi codename: "id Tech 5", sebagai generasi ke 5 dari engine-engine maha karya John Carmack.

Next-gen engine dari Carmack mampu menyuguhkan 20GB texture. Engine ini multiplatform untuk Mac, PC, PS3, dan Xbox.

Screenies:








Sumber

Sedikit comment:
Dari beberapa ss, sepertinya model masih khas engine Doom3, namun dengan next-gen Light yang sedap +Shadow nya sudah bukan pitch black.








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12-06-07, 21:59

Asik2 multi platform,,,gitu donk,,kalo nemu in apa2 jangan selfish gitu,,buat platform2 tertentu aja..kan bete kalo yang bisa enjoy harus bisa nya pake hardware2 tertentu aja.....


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Thumbs up 13-06-07, 00:16

anu... jangan2 ini yg dimaksud dengan open-platform runtimes siap pakai tandingan utk DirectX yg bakal nonggol itu yah?
Denger2 sih basicnya tetep OpenGL juga....

emang cuma MS yg bisa bikin standarisasi runtimes doank?
Selama ini kita dan developer terlalu jauh keracunan DirectX
Sampe2 peluang OS lain utk jadi platform game yg rame seperti ketutup begitu aja.... (halah, sok tahu deh gw )

bisa mumet nih MS, kalo emang bener kejadiannya kek gitu...

yang mumet... ntar lebih condong ke mana ATI or NVIDIA ntar?

moga2 aja netral....

*dah capek nih... kalo soal kubu-kubuan 2 biang kerok itu*
   
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13-06-07, 00:47

setuju mas bonk

klo Mr. Carmack, dari sejarahnya gak akan lepas dari OpenGL
dari beliau jugalah OpenGL masih tetep exist, ingat pada masanya DX9
Doom3 engiine masih menawarkan sesuatu yang menyenangkan

dari ss, terutama yg ada "umbul-umbul" China_nya
terlihat advance dynamic light yang mantabf








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13-06-07, 06:50

Janji si John Carmack si bakal ngasi demo video yang lebih mulus lagi di E3..But so far so good, i'm quite excited dengan engine baru ni.



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13-06-07, 09:40

eh ada om bonk di sini

wah keren juga nih kalau di mac bakal banyak game2 yg keren..,tinggal nunggu Mac rakitan aja nih

kalau kemampuan game ini di maksimalkan berarti untuk satu game bisa memakan tempat lebih dari 20 Gb yah ..,wow...


Isnualah

kalau blog gw ttg game ke dw gamer journal aja
   
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13-06-07, 09:57

another becco's idol, means that anoher eye candy's games
   
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Talking 14-06-07, 16:45

andai aja nih engine nya om carmark lisensi-nya bisa kek opensource.... developer jadi pada cuek ama directX kali yah?
Hihihihi..... *mimpi*

jadi inget motto orang CG..."shader ya shader... kagak ada yg versi/model apaan!!!"
Huekekekeke.....

@dimas
halo mas, gimana kabarnya? ternyata sekarang lebih sering ON disini toh? hihihihihi....
   
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14-06-07, 16:48

Quote:
The 20GB quote is for the base texture itself(which going by what Carmack and the guys doing ET:QW with the first version of MegaTexture, is a fairly huge one at about 16Kx16K for QW and 32Kx32K and more for what Carmack is currently using, with full diffuse, color, normal etc. information), that base texture undergoes "compression"(the magic of what MegaTexture does, theoretically) and you get a much much smaller one. We`re also talking about a static footprint, you`ll never ever have the entire texture loaded into VRAM or some absurd thing like that. I think this may hold promise, but I`ve yet to see it demonstrated properly, and thus some degree of circumspection should be maintained. I think that Carmack, even though he is a great coder, probably the writer of the most optimized code in the business, makes poor choices WRT technology more often than not
kutipan dari enthusiast 3D techie dan eye candy dari rekan di rage
apa yang akan dilakukan Carmack dengan 20GB texture
semoga bener, dia nemuin cara "magic" biar optimize di h/w kt
siapa yg gak pengen main dgn crisp texture dan full shader
(untuk sementara, saya baru lihat di CoJ DX10 ... berat ternyata )








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