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becco (Online)
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Status : 64bit whore
17-06-07, 21:33

Quote:
Originally Posted by Radeonator View Post
LOL@carmack.

itu hasil concept art dibandingin sama gambar DX9 yang di-render realtime? itu mah kayak bandingin MAYA vs. game PC.
yang mana?
ss id-tech5 di hal depan real time rendering
ss OpenGL2.1 .. itu NV Human Head include, real time kan (GF7xxx aja juga bisa jalanin)
jadi setidaknya ada peningkatan dari OpenGL2.0 ke 2.1






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John Carmack's RAGE apparently needs 25GB to store textures and other artworks
Man, those shadows must be seriously black this time! LoL
   
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17-06-07, 22:02

ada beberapa objek yang di screenshot itu jauh banget kalau dibandingin sama versi directX rendered real-time boss, malah environment di backgroundnya gak dirender padahal di demo UT2007 di-render backgroundnya....



Did you remember when everything still comes in HD?
   
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17-06-07, 22:07

^yep becco goblog tuh open gl 2.1 ss diatas itu semua prerendered


-Now I run
And set my eyes on You
I lay my life at Your feet
My heart and my plans
And my futures in Your hands
Now my soul
Rests like the stars above
For I know that the best is yet to come-
   
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Status : 64bit whore
17-06-07, 22:12

goblog mu
dari awal gwe dah kasih highlighted Human Head
make OGL2.1, itu yg aku maksud, dan kutulis juga, si carmack lagi ngembangin engine ini di OGL 2.1


Rage3D Discussion Area
yu pernah liat Human Head real time rendering gak?!
itu make OpenGL

dah ah ... males update






Quote:
John Carmack's RAGE apparently needs 25GB to store textures and other artworks
Man, those shadows must be seriously black this time! LoL

Last edited by becco; 17-06-07 at 22:21.
   
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18-06-07, 23:35

masalahnya tuh demo human head cuma render kepala doank, apa enaknya liat kepala orang kalau gak ada badannya?



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Status : 64bit whore
18-06-07, 23:53

namanya juga demo
menonjolkan sesuatu yang belum ada
gitu kali

btw, ada berita baru enggak






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