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How to Calculate GPU power (Stream Processor era) - 09-05-08, 16:32

Referensi: Artikel Kalkulasi GPU

Kalo ada yang bingung, Stream Processor saya gedhe, tapi kok lemot ya? Ato, stream processor VGA dia kecil, tapi kenceeeeng ... hehehe

Saya singkat rangkumannya saja untuk sub-forum Graphic and Display lagi dijamin habis baca ini pada "cerah". Saya urutin dari yang paling vital ampe ke yang cuma "hiasan"




1. SHADER dan FPU
... pendekatan mereka beda bro, baik Nvidia maupun ATI make cara mereka sendiri, berikut ...
Nvidia
Berlaku untuk G80, G92, dan teman2
Rumus: Stream Processor x 3 x Shader clock
Contoh: 8800GT --> 112 x 3 x 1500Mhz = 504GFlops

AMD/ATI
Generasi HD2000, HD3000 dan HD4000
Rumus: Stream Processor x 2 x Core Clock
Contoh: HD3870 --> 320 x 2 x 775MHz = 496GFlops

Makin cepet makin bagus, makin kenceng mroses Shader dan perintah2 GPU




2. FILLRATE
Terdiri dari Pixel Fillrate dan Texture Fillrate. Baik Nvidia dan ATI make rumus yang sama, yaitu unit2 untuk pixeling dan texturing dikali core clock.

Texture Fillrate --> TMUs / Texture Mapping unit
Contoh:
8800GT: 56 x 600MHz = 33.6GTexel/s
HD3870: 16 x 775MHz = 12.4GTexel/s
Kunci penting main game dengan texture gila-gilaan

Pixel Fillrate --> ROPs / Raster operation / Render back_end
Contoh:
8800GT: 16 x 600MHz = 9.6GPixel/s
HD3870: 16 x 775MHz = 12.4GPixel/s
Pixel Fillrate ini kunci saat proses frame buffer (resolusi/AA), bahu menbahu dengan Memory VGA




3. Memory Bandwidth
Rumus: ( Speed DDR VGA x Bus width ) / 8
Contoh:
8800GT: (1800 x 256) / 8 = 57.6GB/s
HD3870: (2250 x 256) / 8 = 72GB/s
Bandwidth memory VGA, makin cepet makin lebar jalurnya





Nah, sesudah paham rumus tersebut diatas, maka tabu jika anda bertanya lagi, kok punya saya pelan punya dia cepat. Kalkulasi di atas adalah sepenuhnya benar dan bisa anda buktikan sendiri di real world. Gunakan juga untuk penerawangan anda terhadap model kartu grafis lain.


Regards

b








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Last edited by becco; 18-09-08 at 20:33.
   
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09-05-08, 17:09

Ilmu yg berguna..

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09-05-08, 17:11

^ jangan ngitung power GPU barumu lho ... walo sama make Stream Processor
Xenos mah keren atuh








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09-05-08, 17:13

Ga boleh tanya2 Xenos ya disini..

Ya udah..tanya : Kenapa si ATI kok dikali 2..sedangkan si Nv dikali 3..?



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09-05-08, 17:18

Quote:
Originally Posted by DooRentZs View Post
Ga boleh tanya2 Xenos ya disini..

Ya udah..tanya : Kenapa si ATI kok dikali 2..sedangkan si Nv dikali 3..?
sebenarnya mereka sama2 dikali 2

cuman NV bisa "co issue ALU", jadi x (2+1), model Scalar
ATI gak bisa, cuma 2 aja, karena make model VLIW

Quote:
gFlops depends on the type of ALU's, the g80 each scalar ALU does 2 flops, and the co issue ALU would be 1 more flop

So that looks like this

(2 flops +1 flop)*128 ALU's* shader clock core= 512 Gflops (but this is only theoretical cause the coissue isn't used all the time)

For the r600

2 Flops* 5 ALU's *64 * shader clock core = 475 Gflops








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09-05-08, 17:26

Hmm..berarti ATI gak ngefek juga ya banyak2in stream processor..lha wong faktor perkaliannya cuma 2 sedangkan si Nv 3..



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09-05-08, 17:29

^ ibaratkan: NV stream processor langsing dan berlari cepat
sedangkan ATI stream processor gendut, lari pelan

jadi mana yang punya daya rusak tinggi?
kena panah? ato keruntuhan batu








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13-05-08, 12:23

mgkn lebih bener kl bandinginnya

nvidia = sniper
ATI = bazoka
   
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