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Sex: Atari Porn Games
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Controversies like the hidden sex in Hot Coffee or the alien lesbianism in Mass Effect remind us how scarce and touchy sex in games is. Fear of sex in the ratings process and the marketplace makes legitimate eroticism difficult in traditional commercial games. But the lack of a viable "unrated" commercial games market -- whether for explicit sex or other types of content -- makes it easy to forget that there was once a place for sexually off-color games.
Al Lowe's Leisure Suit Larry series of adult adventure games, starting in 1987, is one precedent, but another game five years earlier, on my favorite console, the Atari 2600.
Before we take a peep, a warning. While I wouldn't characterize this post as NSFW, you might still not want your boss walking by while you're looking at the turgid member of a naked, 8-bit wide sprite.
The main adult game developer for Atari was Mystique, a spinoff of an American film ****ographer. Mystique released a number of **** games for the system in 1982. The games were all labeled as "Swedish Erotica" but this was just marketing -- they were home grown here in the USA. The games were sold as adult entertainment, not as games, and would only have been available at adult specialty shops, video stores, and the like. Each box sported an all-caps warning: "NOT FOR SALE TO MINORS."
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The best known title is certainly Custer's Revenge, because it was also the most offensive. In the game, the player pilots a naked "Custer" with cowboy hat and enormous, erect penis across a field of flying arrows in order to rape a Native American woman tied to a post. There's not much more to say about this one.
http://kotaku.com/assets/resources/2...screenshot.jpg
Another Mystique game was Beat 'Em & Eat 'Em. It was a clone of Larry Kaplan and David Crane's popular 1981 game Kaboom!. The player controls a pair of naked women who move along a street. The computer controlled naked man on the top of a building ejaculates copiously from the roof. The player must steer the women to catch the falling ejaculate in their open, upturned mouths. "Should you miss," explains the game manual, "shame on you. After all, it could have been a famous doctor or lawyer." I'm not sure how one impregnates a women orally, but I suppose accuracy isn't much of an issue here. The game also awards an extra life every time your score reaches 69.
http://kotaku.com/assets/resources/2...screenshot.jpg
If you'll indulge me, I'd like to point out a technical detail in this game. The Atari 2600 is capable of displaying two sprites at a time -- that is, its graphics hardware allows the programmer to store two, one-byte sprite values at once. More sprites can appear to be on the screen by reusing these registers at different vertical locations on the screen. In Beat 'Em & Eat 'Em, the women are doubled (or tripled, depending on the game mode) by flipping a bit on another register to stretch or multiply the sprites. But there is no concept of color bitmapped graphics on the VCS. Instead, colors for each of the two sprites must be set manually. Because of timing constraints, color changes typically happen on a line-by-line, not a pixel-by-pixel basis (in fact, there is no concept of a pixel on the VCS either).
If you look closely at the screenshot, you'll notice that the women have very carefully detailed nipples and pubic hair, as well as blonde locks that wrap around their faces. This is not something the Atari can do without some coaxing. The body is one sprite, running the whole length of the character without color changes. The hair is the second sprite, horizontally positioned atop the first. To render the nipples, the second sprite is also used, but its color is changed in the lines after the end of the hair. Then it's changed back to yellow on the following scanline. You can confirm this if you want by zooming in on the image. Notice that it is exactly 8 "pixels" wide, just enough to fit in the byte-sized register used for sprite graphics. The Mystique games have been accused, usually from the vantage point of history, of being low-quality titles with poor production values. But details like this suggest the opposite; a lot of love went into these titles.
Yet another Mystique game was Bachelor Party. this one was pretty simple and somewhat abstract. It's a Breakout clone, but buxom women replace the blocks and the player fires a man (the bachelor) instead of a ball to bounce off the walls collecting all the girls.
http://kotaku.com/assets/resources/2...screenshot.jpg