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Emulator Mau memainkan game game jadul dari jaman NES, SNES, SEGA Saturn atau SEGA Dreamcast, Playstation atau Playstation 2 ?
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Old 10-07-09, 02:15
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gw kopi paste aja langsung post salah satu developernya ^_^

Quote:
Originally Posted by shashClp View Post
A new official version of desmume is out:

Quote:
DeSmuME 0.9.4 released!

This new release introduces lots of bug corrections, improvements and new features: among them are new save autodetection, new save file format and full rerecording support.

For those wondering about the missing 0.9.3 version, we somehow lost it ; it got captured by hunters that thought it was a new p*kem*n.
Adding the changelog, for those interested on the details:

Quote:
0.9.2 -> 0.9.4 (r1844->r2352->r2437)

0.9.3 was skipped due to emu news sites sneaking it out of our staging area and
releasing it prematurely while it still had bugs. I was going to curse them
individually, but then I decided that they would just like the publicity.

Highlights:
* New save autodetection and save file format
* Full rerecording support

General/Core:
bug: fix many 64 bit and endian issues
bug: fix mic input, which was nearly useless before
bug: fix failures of large dmas
bug: fix in ipc sync which broke devkitpro touch
bug: screenshots now exclude hud and rotation
bug: rewritten vram mapping (fixes corrupted or missing BG)
enh: add universal commandline system (same commandline options on every port)
enh: cheats: added Action Replay code parser
enh: more reliable and useful frameskipping
enh: SPU: speedup: add adpcm caching
enh: SPU: speedup: interpolation is now optional
enh: print svn build number so we can identify people's svn builds from screenshots

Graphics:
bug: add polygon y-sorting (fixes 3d guis)
bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games
bug: display capture fixes
bug: fix a number of OBJ modes
bug: fixes to affine BG modes
bug: better emulate some translucent OBJ
bug: more correct handling of color effect windows and backdrop colors
bug: fix matrix stack overrun which crashed emulator
bug: swrast: add clear depth image emulation and other fixes to depth buffering
bug: swrast: fix some toon and highlight cases
bug: fix bug in matrix stack, fixes some broken models
enh: add alternate flush mode HACK 3d config toggle, fixes some entirely broken 3d games

Windows:
bug: more robust cheats engine and dialog
enh: more solid avi and wav recording
enh: improved tools: memory viewer
enh: added tools: spu viewer, ram watch, ram search
enh: change build configuration system
enh: speedup: add gpu core disabling to hide useless screens
enh: add background pause feature (for when emulator loses focus)
enh: add missing autohold for L and R
enh: add chinese translation

Gtk frontend:
enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
enh: remove the gtglext 3d code
enh: improve/speedup screen resize and final presentation logic in gtk frontend
enh: minimal rerecording hookups

Cli frontend:
enh: hooked the frameskip (szigor)
enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor)
enh: hook the fake noise mic; use m to toggle
Go to the official page download section to grab your copy


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Old 10-07-09, 10:28
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Old 12-07-09, 16:55
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