NeonDS, emu NDS yang udah agak lama absen dari berita ternyata 'menelur'kan terobosan baru.
orz, sang author, selama absen tersebut melakukan pengembangan engine render baru menggunakan GLSL, untuk memberikan processsing 3D yang lebih baek. yang berarti, nih emu DS pertama yang bakal berketergantungan dengan vga, bukan proccie seperti emu yang laen.
neonDS veris baru ini memang belom release, saat ini orze sedang mekalkukan uji coba tertutup dan mengundang user untuk berpartisipasi dan memberi feedback uji coba.
satu member telah memberi feedback dan screenie hasil uji coba, fps yang dicapai lumayan kencang
untuk dapat ikut dalam ujicoba, bisa melakukan PM pada orx di emuforums
Quote:
Hi all:
It has been several months since the last release of NeonDS, nice to see the forum is still here 
Recently I have spend some time working on develop the emulator, the good news is that I completely rewritten the 3D rendering pipeline using OpenGL Shader Language (GLSL) and the result is very well, most 3D games have better lighting calculating and texture blending results. The downside of using shader to implement 3D rendering is that different graphic card may yield different results, or even do not run at all. Currently I'm using a NVIDIA 8800 graphic card and on my system the emulator runs smoothly, super mario 64 runs at 90-100 fps, castlevania portrait of ruins runs at 60-70 fps, and so on. Before I publish the next version of the emulator, I'd like to ask for people to help me try out the emulator WIP version and let me know how it is working on their systems. So, if you are interested in help me, please send a private message to me and I'll send you a copy of the WIP version. After trying it please let me know (post in this thread is ok) your system configuration (CPU/memory/graphic card) and your test result. And also, as the test program is still a WIP version, so please do not redistribute it. Thanks!
Oh, forgot to mention in the last post, to run the GLSL, you need at least an OpenGL 2.0 compatible graphic card.
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