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setya5785 (Offline)
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09-06-08, 05:03

berikut penjelasan perbedaan ama 1.7
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Originally Posted by gabest View Post
Quote:
Any rough list of changes from 1.7 ;P ?
Many core functions were rewritten since the last release, and the sw renderer is multiple times faster. I did not compare the speed of the d3d renderer, maybe that also gained a few fps. Game specific fixes are tedious to make, I don't really have time to check all uploaded .gs, but I will eventually.
   
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09-06-08, 12:30

mas/mbak numpang nanya yah..
sbnernya yg bikin pcsx2 ultra berat apa yah???
apa karena metode translasi/emulasi isi rom ps2 ke arsitektur PC sangat kompleks. ato sistem kerja emulator tuh kyk interpreter gitu?



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setya5785 (Offline)
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09-06-08, 19:24

itu satu alasan, yang pasti karena arsitektur hardware PS2 cukup rumit dan cara kerjanya juga rumit. di PS2 ada beberapa prosesor utama dan GS yang ebrjalan secara pararel, sedang di kompie g abisa pararel (kecuali multicore-proc). nah dah gitu proc juga beda, sana 128bit, dan beda jenis proc, so instruksi pasti beda harus ada translasi lagi ke x86 kan intruksi2nya.
jadi gabungkan semua kompleksitas untuk meniru hardware PS2 yang rumit dan specific purpose dengan hardware multipurpose pc dengan proses yang harus dilakukan oleh hardware untuk 'membaca' game, jadi ga sesimpel game pc yang tinggal eksekusi code langsung

pcsx2 menggunakan metode intepreter dan re-compiler, mostly re-compiler untuk dapat speed

anyway, lebih jelas bisa dibaca di blog pcsx2.net sih
   
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12-06-08, 00:37

q telat beritahu Gsdx 0.1.8.sudah diberitahu setya5785.he..he..
   
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12-06-08, 13:31

Quote:
Originally Posted by setya5785 View Post
itu satu alasan, yang pasti karena arsitektur hardware PS2 cukup rumit dan cara kerjanya juga rumit. di PS2 ada beberapa prosesor utama dan GS yang ebrjalan secara pararel, sedang di kompie g abisa pararel (kecuali multicore-proc). nah dah gitu proc juga beda, sana 128bit, dan beda jenis proc, so instruksi pasti beda harus ada translasi lagi ke x86 kan intruksi2nya.
jadi gabungkan semua kompleksitas untuk meniru hardware PS2 yang rumit dan specific purpose dengan hardware multipurpose pc dengan proses yang harus dilakukan oleh hardware untuk 'membaca' game, jadi ga sesimpel game pc yang tinggal eksekusi code langsung

pcsx2 menggunakan metode intepreter dan re-compiler, mostly re-compiler untuk dapat speed

anyway, lebih jelas bisa dibaca di blog pcsx2.net sih
imo... klo begitu knp g dibuat aja semacam patcher/generator/recompiler untuk rom2 ps2 supaya bisa langsung di jalanin, tanpa proses panjang... hehe



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12-06-08, 22:32

ga bisa lah, orang hardwarenya beda
perlu diemulasikan juga hardware ps2.
so emu ps2tuh setelah tanslate game-nya, trus dijalankan dengan hardware yang diemulasikan oleh pc, nah tambah berat kan

kalo Xbox mungkin. emlasi xbox kan salah satunya pake metode ini
   
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14-06-08, 19:24

Quote:
Originally Posted by setya5785 View Post
akhirnya gabest rilis Gsdx 1.8 ^_^
Gua pake sse4 lebih stabil dari yang sse3 walaupun ngelag...
Tapi gak nyaman banget main ffxii pake 1.8...
Back to 1.7.... Hehehe.....


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14-06-08, 21:45

iya, ntah napa ko' enakan 1.7 yah daripada 1.8

btw, harry or dista, kalo sempat, ntar2 kalo ada pcsx build baru build-in sekalian yah, ku abis ganti OS, setelah ber-mac ria, baru kali iin balik ke vista dan masih blom sempat install2 keperluan build

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15-06-08, 04:34

iya klo sempat q build & upload.
   
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Talking 15-06-08, 18:17

Quote:
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iya, ntah napa ko' enakan 1.7 yah daripada 1.8

btw, harry or dista, kalo sempat, ntar2 kalo ada pcsx build baru build-in sekalian yah, ku abis ganti OS, setelah ber-mac ria, baru kali iin balik ke vista dan masih blom sempat install2 keperluan build
OK bos... Nanti tak build.... Kalo ada SVN Terbarunya...


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