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Emulator Talk about emulator......
Selamat datang di Gamexeon Forum !
Saat ini kamu sepertinya masih menjadi tamu saja yang hanya dapat memanfaatkan situs ini secara terbatas. Dengan bergabung bersama kami, kamu dapat menanyakan semuanya mulai dari panduan sebuah game sampai utak atik game dan hardware. Banyak fitur lain seperti blogging, fasilitas realtime feeds, video post, poll dan lain sebagainya sebagai sarana diskusi juga disertakan dan siap digunakan oleh siapapun. Registrasinya cepet dan gampang kok, nggak bertele tele, makanya itu daftar sekarang!
Kalo ada masalah mengenai pendaftaran dan lain sebagainya, hubungi kami segera.
Kalau mau lihat index forum aktif yang sedang melakukan diskusi, kamu bisa klik disini .
Kalau mau tau apa saja yang sedang berlangsung di GX secara realtime, kamu bisa klik Newpost. Nggak usah di tutup lagi, nanti dia update sendiri :)
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Wie Amalia
Posts: 8,646
Join Date: Jan 2005
Location: Already Sleep in GOD lap
Rep Power: 67
Points: 188,138, Level: 44 |
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24-03-08, 13:00
makanya aneh juga nih, apa karena no patch makanya jadi begitu atau karena apa gak ngarti deh 

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However, games are not 100% dependent on the graphics card; the Geforce 8 and 9 require a basic level of power, otherwise they are unable to exploit their 3D potential. The speed of the CPU should lie somewhere between 2600 and 3000 MHz; any lower, and the new graphics chips lose considerable performance.
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Angel Agent
Posts: 1,080
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Status : Status?
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24-03-08, 13:18
ga ada hubungan ama FPS GPU-nya..PCSX2 SANGAT-SANGAT CPU-BOUND...GPU cuma bantuin dikit untuk kemampuan resolusi,warna,texture +efek2 laennya yg non-native PS2.. Coba aja OC ke 4Ghz tp pk vga cupu masih lebih bagus drpada ga di OC tp VGA bagus...ini dikarenakan emulasi R5900 (MIPS) sangat mirip chip Intel tp sgt kompleks hubungannya dgn yg komponen yg lain..(ex:VGA,Sound)
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Ravager
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24-03-08, 13:24
Oww... Tapi sialnya PCSX2 ga ada opsi Quad Core  ...
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Wie Amalia
Posts: 8,646
Join Date: Jan 2005
Location: Already Sleep in GOD lap
Rep Power: 67
Points: 188,138, Level: 44 |
Level up: 39%, 5,312 Points needed |
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24-03-08, 13:26
padahal udah make dual core, masa harus conroe sih 

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However, games are not 100% dependent on the graphics card; the Geforce 8 and 9 require a basic level of power, otherwise they are unable to exploit their 3D potential. The speed of the CPU should lie somewhere between 2600 and 3000 MHz; any lower, and the new graphics chips lose considerable performance.
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Patcher
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25-03-08, 17:26
masih ga jalan di mesin gw 
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Wie Amalia
Posts: 8,646
Join Date: Jan 2005
Location: Already Sleep in GOD lap
Rep Power: 67
Points: 188,138, Level: 44 |
Level up: 39%, 5,312 Points needed |
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26-03-08, 07:53
jalan juga ternyata dan nyaman, fps dapet tinggi. setelah mendesain patch sendiri dan menggunakan GDSX9.0, kalo make zerogs tetep jatuh fpsnya 

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However, games are not 100% dependent on the graphics card; the Geforce 8 and 9 require a basic level of power, otherwise they are unable to exploit their 3D potential. The speed of the CPU should lie somewhere between 2600 and 3000 MHz; any lower, and the new graphics chips lose considerable performance.
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.:YakUSa:.
Posts: 1,603
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PCSX2 SVN build 336 -
26-03-08, 10:28
nambahin aja kenapa hingga saat ini PS2 emu (PCSX2) masih sangat CPU dependant, perlu diingat, PS2 tuh multi core 128 BIT, so tentu aja sangat membutuhkan power yang besar buat emulalasi di pc yang notabene 32bit ataupun kalo make cpu 64 bit juga kalo make system 32 bit bakal jalan di 32bit
lengkapnya catatan blog dev pcsx2 saat mempertimbangkan akan bikin versi 64bit dari pcsx2 :
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Playstation 2 EE has 32 128bit regular registers, 32 32bit floating point registers, and some COP0 registers. Most instructions work on 64 bits, the MMI instructions work on the full 128bits. On the other hand, the x86 CPU has 8 32bit general purpose registers (one is for stack), 8 64bit registers (MMX), and 8 128bit registers(SSE). And you can't combine the three that easily (ie: you can't add an x86 register with a SSE register before first transferring the x86 to SSE or vice versa). So there's a very big difference in registers sizes. Because of the small number of x86 registers, the recompiler does a lot of register thrashing (registers are spilled to memory very frequently). Each memory read/write is pretty slow, so the more thrashing, the slower the recompiler becomes. Also, x86-32 is inherently 32bit, so a 64bit add would require 2 32bit instructions and 4 regular x86 registers for the source and result (2 if reading from memory). The EE recompiler tries to alleviate the register pressure by using the 64bit arithmetic capabilities of MMX, but MMX has a pretty limited ISA and intra-register set transfers kill performance.
The registers on the x86-64 architecture are: 16 64bit general purpose registers, 8 64bit MMX registers, and 16 128bit SSE registers. This amounts to twice the number of register memory! This means much less register thrashing. On top of that, 64bit adds/shifts/etc can all be done in one instruction.
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anyway, nih mau nyumbang, PCSX2 SVN build 336 
ini build pribadi, di pcsx2.net sendiri yang dirilis baru beta build 330
PCSX2 SVN 336 => pcsx2_bin_vc9-svn336.7z
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.:YakUSa:.
Posts: 1,603
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26-03-08, 10:32
eh kelupaan, tadi mau upload GSdx svn build 1.8 (build langsung dari source gabest, blom dia rilis resmi) kelupaan, mau ngampus dulu, so aku upload ntar malam ja deh
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Coder
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26-03-08, 18:17
Dah ada yg coba di Vista??
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.:YakUSa:.
Posts: 1,603
Join Date: Apr 2005
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