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setya5785 (Offline)
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Thumbs up No$gba 2.6a release ;) - 24-01-08, 22:31

kini makin kenceng dan ada auto save type detection loh
info dan download : No$gba 2.6a release and download Setya5785’s Weblog

Martin has just released no$gba 2.6a :

no$gba - nocash gameboy advance / nintendo ds emulator

As with the last release, you need to donate to get 2.6a.
The version that can be freely downloaded is now 2.6.

Chagnes:

The 3D rendering engine is now almost twice as fast as in v2.6, parts due to using MMX code, parts due to general optimizations. Most games aren't running that much faster, though the improvement may be significant in games that have high rendering load combined with little cpu load.
The new Auto Backup detection does detect the correct type when starting the game, and (theoretically) it should properly save data later on in the game (though without at least a gigahertz computer, it'd be a pain to verify that).

(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
- free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
- debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
- debug/internal: changed computer_id handling for compatibility with win vista
- nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
- nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
- nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
- hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
- nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
- nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
- nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
- nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
- nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
- nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
- nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
- nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
- nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
- nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
- nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
- nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
- nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
- nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
- nds/help: added info on chinese title in icon/title region (addr/version/crc)
- cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
- cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
- cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
- nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
- nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
- nds/backup: supports re-detection (games with faulty initial initialization)
- nds/backup: added bus-width auto detection (redirecting to new general types)
- nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
- nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
- nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
- nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
- nds/debug: allows some games to initialize not-existing port 4001004h to zero
- nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
- nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
- nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
- nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
- nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
- nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
- nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
- nds/help: added firmware wifi internet access point settings info (thanks cue)
- nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
- screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
- nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
- nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
- nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
- nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
- nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
- nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
- nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
- nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
- nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
- nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
- nds/3d: soft-speedup: merged texture addressing and blending into single proc
- nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
- nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
- nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
- nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
- detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)
   
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setya5785 (Offline)
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25-01-08, 00:14

no$gba 2.6a test :

udah download versi terbaru no$gba, memang lebih sepp, lebih kenceng renderer nocash glicth pada meshyang seakan-akan terpotong juga udah musnah (meski harus kuakuin, openGL masih memebrikan visual yang lebih baik).

so baca diatas, overall lebih baik, tapi ada satu masalah yang muncul, spesifik game yang aku coba ada rune factory : a fantasy harvest moon. aku cuman dapat layar putih abis selesai FMV (yang harusnya keluar menu). rekan di forum juga dapat masalah sama, so akhirnay aku coba ganti renderer, ga menyelesaikan masalah. last resort, coba encrypt rom dan maenkan dengan bios dan firmware NDS asli. and the result… IT WORKS ^_^ so sedikit tips buat yang makai no$gba 2.6a, kalo ada problem, coba maenkan pake bios dan firmware NDS

No$gba 2.6a test ^_^ Setya5785’s Weblog
   
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25-01-08, 00:24

no cash tapi harus donate...
hore autosave media detection. akhirnya.
   
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setya5785 (Offline)
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25-01-08, 00:49

Quote:
Originally Posted by unwinged View Post
no cash tapi harus donate...
hore autosave media detection. akhirnya.
ha5x
bener'e donate sekali aja ko' untuk dapat versi terbaru (setelah terbaur keluar yanglama juga jadi free kan )
kalo donate via paypal, $2.50 ntar dapat reply tombol Return To Merchant (RTM) ntar bisa ke halaman RTM si martin bookmark aja, ntar rilis2 selanjutnya tinggal buka lagi *martin sendiri bilang gitu, so bookmark aja
donate sekali aja, seterusnya dapat versi terbaru gratis

tadi telat buka bookmark.. sakit seharian rada rada telat juag posting TT_TT
   
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03-04-08, 12:55

Note:
Kalo mau main Ninja gaiden, pakai versi lama (2.5.c). Di versi baru render background bermasalah.
   
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03-04-08, 21:27

nice info
   
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04-04-08, 09:02

Quote:
Originally Posted by unwinged View Post
no cash tapi harus donate...
Yang digratisin itu satu versi di bawahnya...
   
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04-04-08, 12:37

tapi disini bisa dapat the latest version gratis kan
   
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Status : my baby is a lady!!!
09-04-08, 10:15

bro... nanya...

blow sensor buat emu yang ini gimana ya??

gue tadi niup ke monitor bro....

reflexs.... pas main cooking mama.... saraf...

nb:sekedar info(knapa gue jadi berbuat bodoh begitu ampe meniup monitor...), gue punya ds, tapi dah koit gara2 pas rumah kebakaran die(ds gue...) juga ikut kebakar... gue kemarin sempt maen juga cooking mama 1 ... jadi pas disuruh ngeblow... otomatis gue blow monitor di depan gua...o_Ot... ntar gue upload deh foto ds gue yang kebakar di foto2 iseng...



ketika kecil, aku menginginkan sebuah sepeda...
jadi aku berdoa pada tuhan agar di berikan sepeda...
tapi ternyata aku salah, mekanisme nya tidak seperti itu...
jadi akhir nya aku mencuri sepeda, dan kemudian meminta maaf pada tuhan...

   
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