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Tim Sweeney: Pandangan game di PC dan DirectX - 11-04-08, 15:24


Well, well well … Tim Sweeney, kalau anda merasa belum kenal ama do’i sebaiknya sekarang kenalan dulu deh Tim bisa saya sejajarkan dengan John Carmack (master of ID Software). Do’i adalah “begundal” dan sang sutradara Unreal Engine. Biang Unreal

Seperti kita ketahui, dari masa ke masa engine buatan Tim dengan team nya selalu laris manis untuk keperluan develop game lain. Misal dari UE3 saja sudah kita dapatkan list: Unreal Tournament 3, Gears of War, MoH Airbone, Bioshock, Rainbow Six Vegas, Brothers in Arms … etc dan lain sebagainya. Let’s continue to the news.

Site TG Daily, pada bulan Maret 2008 lalu sempat melakukan interview dengan sang creator Unreal Engine. Apa yang dituturkan Tim Sweeney bagi penulis sangat menarik, menyangkut efek dan cerminan untuk para PC Gamer.

Berikut hal-hal menarik dari Tim Sweeney yang dituturkan pada TG Daily, saya bilang sangat-sangat menarik dari mulut sang kreator Unreal Engine …


====================================
Ada banyak PC dengan harga overpriced. Ini seperti sport car saja, bertebaran dimana-mana, semua tampak seperti digdaya diberitakan. Tapi, sebenarnya hanya beberapa orang saja yang memilikinya. Hanya sedikit orang yang mau menghamburkan hartanya untuk sekedar memiliki PC super. Padahal “sport car” itupun sebenarnya tidak memberikan performa sebanding dengan uang yang telah dikeluarkan. Kamu seperti membayar dua kali lebih mahal hanya untuk kenaikan performa kisaran 30%. That is just NOT right.
====================================


====================================
Kesalahan ada pada pihak marketing yang selalu percaya bahwa ada sebagian kecil masyarakat (sebagai PC gamer) yang (selalu) mengeluarkan uang mereka untuk membeli high-end hardware
====================================


====================================
Permasahalan terbesar adalah bahwa kamu tidak dapat mendesain sebuah game PC untuk high-end saja, dan lalu begitu saja men-downscale ke PC menengah. Karena perbedaan performa antara high-end dan low-end PC seperi 100x … ya seratus kali.
====================================


====================================
Kalau kita kembali lagi ke 10 tahun yang telah berlalu, perbedaan antara high-end dan low-end mungkin hanya berkisar “10” saja. Kami bisa membuat game dengan scaling mencakup keduanya. Sebagai contoh, pada versi pertama Unreal engine, resolusi 320x200 baik untuk “software rendering” mode. Dan kami juga bisa naik ke 1024x768 jika kamu punya VGA yang cukup kuat pada masa itu. Sekarang, hal itu sangat mustahil untuk membuat scaling ke bawah sebanyak “100” x. Kami seperti diharuskan untuk mendesain game yang benar-benar berbeda satu dengan yang lainnya. Untuk high-end, dan untuk low-end. Itulah yang terjadi pada PC game. Dan itu tidak bisa, scaling ke atas 10x lebih rasional daripada scaling ke bawah 100x.
====================================


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PCs are good for anything, just not games
====================================


====================================
DirectX 10 itu API yang bagus. Saat pertama kali Vista rilis, semua aplikasi berbasis DX10 itu berjalan lebih lambat daripada XP DX9, tapi memang itu yang diharapkan. Karena hardware-hardware itu diciptakan beberapa tahun sebelum Vista rilis dan ratusan engineer telah mengoptimalkan untuk DirectX 9. Dengan DirectX 10 ini, mereka seperti kembali start dari awal. Namun, di beberapa bulan ini kita telah melihat performa DX10 lambat laun mulai mengejar DX9 kok.
====================================


====================================
DX10 itu hanya perubahan kecil dari DX9 sebenarnya. Apa yang membuat DX9 tampak hebat adalah pixel shader dan vertex shader yang (sudah) matang. Kamu sebenarnya hanya mendapatkan tambahan kecil yaitu Geometry Shader dan beberapa teknik pendekatan lain. Hal ini TIDAK akan memberikan perubahan yang berarti pada kualitas grafis DX10 terhadap DX9. Perubahan terbesar itu masih saja ada pada DX7 dan DX8 menuju ke DX9.
====================================


====================================
Pada 2012, game-game itu akan berjalan di “software pipelines”. Beberapa developer mungkin masih develop dengan menggunakan DirectX, tapi pada saat itu juga DirectX hanya akan menjadi “software library”, … you know
====================================


====================================
Pada DirectX 8 yang lalu, kami menggunakan Pixomatic software rendering di Unreal Tournament 2003. Kamu bahkan bisa bermain sepenuhnya dengan software rendering yang diproses oleh CPU. Di CPU dengan quad core processor, hal ini akan lebih cepat daripada yang dirender oleh DirectX.
====================================


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“DirectX 10 is the last relevant graphics API”
====================================


====================================
Rendering 3D itu sebenarnya bisa dilakukan oleh CPU selama kita mempunyai core yang cukup dan support akan vektorisasi. Dan sejauh ini sebenarnya GPU itu sudah semakin pintar, kemungkinan kamu bisa menulis “rendering engine” yang langsung diproses oleh GPU TANPA melewati Direct X ataupun grafis pipeline. Sebagai contoh, kamu bisa memrogram sebuah render engine dengan CUDA dan jalankan dengan Nvidia hardware, maka itu semua rasterization dari Direct X akan di-bypass
====================================

====================================
Microsoft writes the reference rasterizer, which is a factor of 100 slower than what you really need
====================================



Tim Sweeney

-








real time rendered dengan Unreal Engine 3


Sumber:
- TG Daily - Unreal creator Tim Sweeney: "PCs are good for anything, just not games”
- TG Daily - Tim Sweeney, Part 2: “DirectX 10 is the last relevant graphics API”
- TG Daily - Tim Sweeney, Part 3: Unreal Engine 4.0 aims at next-gen console war










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Swamp, Cordon, Garbage, Dark Valley, Agroprom, Underground, Yantar, Red Forest, Army Warehouse, Limansk and Deserted Hospital

Last edited by becco; 11-04-08 at 17:07.
   
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13-04-08, 13:12

Woh, pikirannya sama ama gw

kl arah enginenya ke sana, high clocked GPU ga terlalu dipake lg

bagus donk, dengan resource GPU yang mampu mengoutput visual yg bagus sisanya di proses oleh cpu lg...

bukan GPU, jd yg investasi mahal ke era multicore procecor ga sia2...
no... perkembangan cpu ke arah multicore jd ada gunanya dalam games, selain proses data dan video.

Quote:
PCs will ship with a usable level of graphics functionality without having any sort of graphics hardware in the system. Your graphics hardware will be a VGA and a HDMI-out connector and that's about it. The same thing happened with sound. All the time, you had these high-end, ultra-expensive sound cards and different levels of sound acceleration. And then look at what happened when Vista arrived. Poof! It is 100% software based and with one operating system, all that hardware acceleration was gone.
software acceleration?
sepertinya ini yg terjadi di sistem gw, play video kinerja cpu ga pernah kurang dari 50%
padahal katanya 780G or 3450 sudah dapat mendecode h264/mpeg2 dll dsb lgsg pada hardware...

sayang sekali .... XP-64bitnya sangat buggy sekali di sistem gw >_<



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13-04-08, 13:14

Quote:
Originally Posted by DooRentZs View Post
Ke depannya mungkin nanti para pembuat engine bisa mencipatakan OS khusus untuk engine mereka.. Wow..mungkin ga yah..
wah kelupaan...
iya soal OS, tentunya kl memang seperti itu mgkn nanti akan ada real-time emulation untuk meload new modified os dalam os seperti vista supaya hardware acceleration dapat berjalan maksimal...


mo gw grp 10000x tu si TIM

suruh doi join GX donk



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13-04-08, 13:18

Kt becco kalo gw senyum n pake kacamata ntar mirip ama si Tim..



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grafik emang menarik orang buat nyoba, tapi gameplay lah yang menarik orang buat maen terus dan terus
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13-04-08, 17:17

Quote:
Originally Posted by DooRentZs View Post
Kt becco kalo gw senyum n pake kacamata ntar mirip ama si Tim..
sepertinya begini deh

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Kt becco kalo gw senyum n pake kacamata , mirip kyk kacamata punya si Tim..



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Status : hatiku setengah punya orang, setengah lagi Bebas lepas wakakaka
13-04-08, 17:53

Boikot support for windows...mindah ke open source donk.

Linux it's in the game


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13-04-08, 20:50

akhirnya mid end masih bs berjalan >.<. Mo beli game bagus rata2 terpaksa highend T_T, minjem gpu card dah. Btw Unreal ga bs jalan yah di LINUX? Monya sih pake sopware legal, tapi beli windows alamak 1jutaan >.<, Beli game hasil patungan dah ada (Legal tentunya). Dari LINUX bukannya ada Gamix (semacam live cd) tp bs main game hehehe...

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14-04-08, 11:48

wow ribet juga donk klo OS nya kebanyakan


sing me something new ...
   
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